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Mathematics Subject Classification 1991
90-XX Economics, operations research, programming, games
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90-00
General reference works (handbooks, dictionaries, bibliographies, etc.)
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90-01
Instructional exposition (textbooks, tutorial papers, etc.)
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90-02
Research exposition (monographs, survey articles)
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90-03
Historical (must be assigned at least one classification number from Section 01)
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90-04
Explicit machine computation and programs (not the theory of computation or programming)
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90-06
Proceedings, conferences, collections, etc.
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90-08
Computational methods
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90Axx Mathematical economics, {For econometrics, See 62P20}
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90A05
Decision theory, See also {62Cxx, 90B50, 90D35}
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90A06
Individual preferences
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90A07
Group preferences
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90A08
Social choice
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90A09
Finance, portfolios, investment
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90A10
Utility theory
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90A11
Production theory, theory of the firm
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90A12
Price theory and market structure
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90A14
Equilibrium: general theory
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90A15
General economic models, trade models
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90A16
Dynamic economic models, growth models
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90A17
Multisectoral models
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90A19
Statistical models; economic indexes and measures
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90A20
Economic time series analysis, See also {62M10}
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90A25
Spatial models
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90A27
Public goods
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90A28
Voting theory
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90A30
Environmental economics (natural resource models, harvesting, pollution, etc.)
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90A35
Informational economics
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90A36
Incentives theory
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90A40
Consumer behavior, demand theory
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90A43
Expected utility; risk-averse utility
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90A46
Risk theory
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90A50
Labor market
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90A53
Special types of economies
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90A56
Special types of equilibria
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90A58
Models of real-world systems; general macro-economic models, etc.
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90A60
Market models (auctions, bargaining, bidding, selling, etc.)
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90A70
Macro-economic policy-making, taxation
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90A80
Resource allocation
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90A99
None of the above but in this section
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90Bxx Operations research and management science
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90B05
Inventory, storage, reservoirs
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90B06
Transportation, logistics
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90B10
Flows in networks, deterministic
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90B12
Communication networks, See also {68M10, 94A05}
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90B15
Flows in networks, probabilistic
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90B20
Highway traffic
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90B22
Queues and service, See also {60K25, 68M20}
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90B25
Reliability, availability, maintenance, inspection, See also {60K10, 62N05}
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90B30
Production models
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90B35
Scheduling theory, See also {68M20}
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90B40
Search theory
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90B50
Management decision-making, including multiple objectives, See also {90A05, 90C31, 90D35}
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90B60
Marketing, advertising, See also {90A60}
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90B70
Theory of organizations, industrial and manpower planning, See also {92H35}
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90B80
Discrete location and assignment, See also {90C10}
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90B85
Continuous location
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90B90
Case-oriented studies
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90B99
None of the above but in this section
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90Cxx Mathematical programming, See also {49Mxx, 65Kxx}
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90C05
Linear programming
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90C06
Large-scale problems
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90C08
Special problems of linear programming (transportation, multi-index, etc.)
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90C09
Boolean programming
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90C10
Integer programming
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90C11
Mixed integer programming
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90C15
Stochastic programming
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90C20
Quadratic programming
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90C25
Convex programming
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90C26
Nonconvex programming, quasiconvex programming
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90C27
Combinatorial optimization
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90C28
Geometric programming
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90C29
Multi-objective and goal programming; vector optimization
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90C30
Nonlinear programming
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90C31
Sensitivity, stability, parametric optimization
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90C32
Fractional programming
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90C33
Complementarity problems
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90C34
Semi-infinite programming
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90C35
Programming involving graphs or networks
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90C39
Dynamic programming, See also {49L20}
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90C40
Markov and semi-Markov decision processes
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90C42
Markov programming and Markov renewal programming
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90C45
Continuous programming
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90C48
Programming in abstract spaces
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90C60
Abstract computational complexity for mathematical programming problems, See also {68Q25}
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90C70
Fuzzy programming
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90C90
Applications of mathematical programming
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90C99
None of the above but in this section
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90Dxx Game theory
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90D05
$2$-person games
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90D06
$n$-person games, $n>2$
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90D10
Noncooperative games
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90D12
Cooperative games
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90D13
Games with infinitely many players
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90D15
Stochastic games, See also {93E05}
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90D20
Multistage and repeated games
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90D25
Differential games, See also {49N55}
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90D26
Pursuit and evasion games
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90D35
Decision theory for games, See also {62Cxx, 90A05, 90B50}
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90D40
Game-theoretic models, See also {65Cxx}
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90D42
Positional games
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90D43
Games involving graphs
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90D44
Games involving topology or set theory
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90D46
Combinatorial games
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90D50
Discrete-time games
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90D55
Games of timing
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90D60
Probabilistic games; gambling
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90D65
Hierarchical games
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90D70
Spaces of games
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90D80
Applications of game theory
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90D99
None of the above but in this section
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Letzte Änderung: 10. Nov. 2010