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Computing Classification System 1998
I.3 COMPUTER GRAPHICS
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I.3.0 General
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I.3.1 Hardware Architecture (B.4.2)
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I.3.1 Graphics processors
I.3.1 Hardcopy devices**
I.3.1 Input devices
I.3.1 Parallel processing
I.3.1 Raster display devices
I.3.1 Storage devices**
I.3.1 Three-dimensional displays**
I.3.1 Vector display devices**
I.3.2 Graphics Systems (C.2.1, C.2.4, C.3)
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I.3.2 Distributed/network graphics
I.3.2 Remote systems**
I.3.2 Stand-alone systems**
I.3.3 Picture/Image Generation
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I.3.3 Antialiasing**
I.3.3 Bitmap and framebuffer operations
I.3.3 Digitizing and scanning
I.3.3 Display algorithms
I.3.3 Line and curve generation
I.3.3 Viewing algorithms
I.3.4 Graphics Utilities
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I.3.4 Application packages
I.3.4 Device drivers**
I.3.4 Graphics editors
I.3.4 Graphics packages
I.3.4 Meta files**
I.3.4 Paint systems
I.3.4 Picture description languages**
I.3.4 Software support
I.3.4 Virtual device interfaces
I.3.5 Computational Geometry and Object Modeling
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I.3.5 Boundary representations
I.3.5 Constructive solid geometry (CSG)**
I.3.5 Curve, surface, solid, and object representations
I.3.5 Geometric algorithms, languages, and systems
I.3.5 Hierarchy and geometric transformations
I.3.5 Modeling packages
I.3.5 Object hierarchies
I.3.5 Physically based modeling
I.3.5 Splines
I.3.6 Methodology and Techniques
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I.3.6 Device independence**
I.3.6 Ergonomics
I.3.6 Graphics data structures and data types
I.3.6 Interaction techniques
I.3.6 Languages
I.3.6 Standards
I.3.7 Three-Dimensional Graphics and Realism
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I.3.7 Animation
I.3.7 Color, shading, shadowing, and texture
I.3.7 Fractals
I.3.7 Hidden line/surface removal
I.3.7 Radiosity
I.3.7 Raytracing
I.3.7 Virtual reality
I.3.7 Visible line/surface algorithms
I.3.8 Applications
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I.3.m Miscellaneous
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Letzte Änderung: 10. Nov. 2010